Skip to main content

Inside a Student’s Mind: The Book Swap Experience

 

EMPATHY MAP


This image shows an empathy map for users of a book swap or second-hand textbook marketplace, likely for UUM students. An empathy map is a visualization tool used in design thinking to gain deeper insight into users by exploring different aspects of their experience.

Core Components of the Empathy Map

Central Focus

  • The map places the user (represented by a silhouette) at the center, with six key sections radiating outward to capture different aspects of the user experience.

THINK Section (Left, Light Green)

  • Key thoughts:
    • "Are the books in good condition?"
    • "Can I trust this seller/buyer?"
    • "Why buy new if I can get it cheaper second-hand?"
    • "I want to save money on textbooks and still get good quality."
  • This section captures the rational considerations and questions users have during the book swap process.

DOES Section (Top, Light Blue)

  • Key behaviors:
    • "Sends messages to negotiate prices or ask about book condition."
    • "Prefers cash-on-delivery or meeting in person on campus."
    • "Checks seller ratings and reviews."
  • This section documents observable actions users take when participating in book exchanges.

FEELS Section (Right, Light Yellow)

  • Emotional states:
    • "Motivation: Feels inspired to sell unwanted books in order to declutter."
    • "Financial pressure: Feels stressed about the cost of textbooks and living expenses."
    • "Relief: Feels happy and relieved when they find a cheap, good-quality book."
  • This captures the emotional dimension of the user experience, highlighting both pain points and positive feelings.

SAY Section (Bottom, Light Purple)

  • Direct quotes:
    • "I can't afford this book from the campus bookstore."
    • "I'm selling my books after this semester."
    • "I found the book I want for half the price."
  • These represent actual statements from user research, providing authentic voice to the user experience.

PAIN Section (Bottom Left, Light Red)

  • Pain points:
    • "Delays in seller/buyer responses."
    • "Limited availability of books for specific programs."
  • This identifies key frustrations and challenges users face when trying to buy or sell books.

GAIN Section (Bottom Right, Light Blue)

  • Benefits:
    • "Saves money compared to buying new textbooks."
    • "Opportunity to earn back some money by selling books."
  • This highlights the value and benefits users hope to gain from participating in book swaps.

Significance in the Design Process

This empathy map appears to be part of the "Define" phase in the design thinking process for the Book Swap project shown in the previous Gantt chart. It helps the project team:

  1. Develop a shared understanding of user needs and perspectives
  2. Identify key pain points to address in their solution
  3. Recognize emotional drivers that might influence user behavior
  4. Align the team around genuine user insights rather than assumptions




    Time (min:sec)Evidence
    1:32"Finding the right person who actually wants the book is tricky sometimes..." → "Finding the right person to buy the book"
    2:00"Sometimes people say they want the book, then they just disappear and ghost you..." → "They want the book, but then disappear"
    2:30"A Book Swap app would feel more organized, less messy than WhatsApp or Facebook groups." → "Book swap app will feel more organized"



    Time (min:sec)Evidence
    1:06"The hard part is finding someone who actually has the exact book I need, and checking the condition..." → "Find someone that has book I want, book condition"
    1:17"Sometimes people agree to sell, but then they ghost you and disappear." → "Seller ghosting"
    2:35"I would really want the app to be safe and trusted, like only for real students. No scamming." → "Safe and trusted, secure, no scamming"

Comments

Popular posts from this blog

Meet the Team Behind the Book Swap System

WELCOME TO OUR BOOK SWAP SYSTEM 🕮 We’re a passionate team from Chill Penguin aiming to reduce textbook waste and promote sharing through our Book Swap System. What is Book Swap? Book Swap is a student-powered system where textbooks are exchanged instead of bought. It’s sustainable, budget-friendly, and community-driven! Follow us for updates, events, and book listings.

Our Clickable Prototype

  Part 3: Clickable Prototype - BookSwap We created a clickable prototype for BookSwap using Figma to bring our ideas to life and show how the app would actually look and work. This prototype covers the main user tasks and interaction flow that we planned earlier in our storyboard and conceptual design. Here's how we applied the design requirements for this stage: ● High Fidelity in LOOK We used soft tones like teal, purple, and white to give the app a clean, student-friendly feel. Fonts are kept simple and easy to read, with consistent use of spacing and layout across all screens. Our penguin mascot appears in several screens like the welcome, home, and profile pages to give the app a fun and memorable identity. All icons follow the same rounded, minimal style to match the overall theme. Main screens designed include: Welcome/Loading, Login, Home (Book List), Book Details, Favorites, Add Book, and Profile Settings. The visual design reflects how we want the final version of the ap...

Usability Testing Report

Usability Testing Report Book Swap System Initial Prototype For our initial prototype, we have created the interface for both primary task and subtask as stated below, and some extra features such as checkout with QR to pay. Primary task : To search and buy secondhand books. Subtask: Manage user profile. Add desired books to wish list. Seller can post an ad to sell books. Have chat session through WhatsApp Messenger. Also have checkout session in app-purchase. We design our prototype by following Schneiderman's 8 Golden Rules : Principle 1 : Strive for consistency   Maintain style of icon and the location of it in the navigation (settings, back, home, fav item) Principle 2 : Enable frequent users to use shortcuts User can use sort books by school, adding favorite books to the wish list and the page has WhatsApp button that lead to chat with seller to make a deal. Principle 3 : Offer informative feedback  Has sound effect whenever user click fav item. Also, “loading page” ...