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Our Project Journey ~

 

Our project journey , from ideas to action ~

The image displays a comprehensive Gantt chart for a "Book Swap" project. This project management tool visually maps out the project timeline, tasks, and their dependencies across the months of April and May 2025. The chart employs a design thinking methodology framework, dividing the project into five distinct phases: Empathize, Define, Ideate, Prototype, and Test.


Detailed Breakdown of Project Phases

1. Empathize Phase (April 6 – April 27)

Goal: Understand the users deeply and figure out their real needs.

Tasks:

  • Group brainstorming: Team gathers to think about ideas together for the "Book Swap" project.
  • Decide title of project: You finalized the project name ("Book Swap").
  • Project pitching to lecturer: Presented your idea to your lecturer to get approval and feedback.
  • Dividing task among team members: Split the workload so everyone has clear responsibilities.
  • Create a blog post of the project: Wrote and posted an article online explaining your project idea.
  • Prepare interview questions: Created smart questions to ask users about their experiences and needs.
  • Interview targeted user: Conducted real interviews with users to hear their stories and challenges firsthand.

2. Define Phase (April 20 – April 30)

Goal: Turn research into clear insights and define the real problem.

Tasks:

  • Create empathy map: Visual chart showing what users think, feel, see, and do.
  • Identify problem statement: Wrote a clear sentence summarizing the real user problem.
  • Analyze interview and raw data: Studied all interview answers to find patterns and important points.
  • Create persona infographic: Made a creative profile (user persona) showing a typical user's needs and behaviors.
  • Create task analysis: Broke down how users complete related tasks to find where help is needed.
  • Schedule project planning: Planned the project timeline based on what you discovered.

3. Ideate Phase (April 27 – May 16)

Goal: Brainstorm and select the best solution ideas.

Tasks:

  • Create solution based on user needs: Designed creative solutions that solve the real problems users face.
  • Gather information of book list: Collected lists of books users might want to swap or donate.

4. Prototype Phase (April 27 – June 20)

Goal: Build a working version of the solution (prototype).

Tasks:
  • Design storyboard: Drew a sequence of how users will interact with your Book Swap system.
  • Design UX project on Figma: Created the actual screen designs using the tool Figma.
  • Put interaction on page: Made the designs interactive (clickable buttons, linking pages, etc.).
  • Insert sound effect: Added audio effects to make the app more lively.
  • Insert animation: Added moving elements (animations) to the prototype for better engagement.
  • Clickable prototype: Completed a working version where users can click and experience the app.

5. Test Phase (June 20 – June 26)

Goal: Test the prototype with users and finalize it.

Tasks:
  • Play real-time demonstration: Showed the working prototype to users and gathered their feedback.
  • Final clickable application: Fixed any problems and finished the final working version of your app.

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