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Tools will be used ~

 

The tools that will be used...

1. Figma


For this project, Chill Penguins developed a platform called Book Swap for UUM students, and we used Figma as our main design tool. Figma was chosen because it is practical, user-friendly, and powerful enough to support a full UX design process from wireframing to prototyping. Since it is cloud-based, it allowed our team to work efficiently without facing issues like version conflicts or access limitations.

One of Figma’s major strengths is its real-time collaboration feature. It enabled all team members to edit, organize, and review the design together, which made the development of Book Swap more streamlined and cohesive.

Key features we used:

Interactive Prototyping: We built clickable prototypes to simulate the user journey across the Book Swap platform, making it easier to test and refine navigation flows.

Component System: We created consistent design elements like buttons, navigation bars, and forms to ensure the user interface was clean and professional.

Commenting Tools: Team members could directly leave feedback, which helped in organizing ideas and improving the design efficiently.

Plugins and Resources: Plugins helped us quickly access additional assets like icons and sample content to speed up the design process.

How Figma supported a user-centered design:
Figma allowed us to focus heavily on user experience by giving us tools to visualize, test, and refine the interface based on how UUM students would interact with Book Swap. Its features made it easier to ensure that the final design was intuitive, consistent, and truly catered to student needs.




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